Sprinting is an Alternative Movement Option defined by continuous linear movement at a pace faster than the character’s default (the speed of their Walk). A character does not necessarily need to be running or sprinting in the animation of a Sprint, and Sprinting may be done in a vehicle or while flying or underwater. The primary purpose of a sprint is to move linearly over space more quickly than otherwise possible. Sprinting is an explicit part of the player character’s move set, and as such Advanced Movement Techniques for fast sustained movement are not generally considered Sprints.
It is common for Sprints to also be Resource-Dependent Movement Options consuming stamina. Sprints may also be balanced by a decrease in control, Loud Footsteps, restrictions on available moveset while sprinting, or decreased accuracy for Aiming-Based Attacks.