Slow Descent is a state wherein a player character falls more slowly than usual. It may be a specific Alternative Movement Option usable by the player in midair, although it may also be triggered by a Status Effect. In the former case, it gives the player more options for maneuvering in midair and allows them to cross wide gaps more easily. In the latter case, it disrupts aerial movement. Slow Descent is not to be mistaken for Air Stalling, in which downward movement is completely stopped instead of slowed. It is also an effect the player experiences irrespective of environment, and is not to be mistaken for areas of Low Gravity or environmental features that slow movement generally (i.e. water).
Slow Descent may work by decreasing the effect of gravity on a player (causing them to accelerate downward more slowly), decreasing the player’s terminal velocity (putting a hard cap on how quickly they can fall), or both. It frequently interacts with Updrafts by allowing players to ascend with them. In systems with Fall Damage, Slow Descent may mitigate or nullify it.