Party Combat is combat that features teams of characters that act independently, typically with separate actions and resources. This mechanic typically involves managing character positioning, ability usage, and resource allocation until one side is defeated.
The number of members in a party varies widely. Some employ Turn-Based Combat systems where actions occur sequentially, while others utilize Active Time Battle systems where actions occur in the order their time bars fill. A player may control all members of a party, or some may be AI-Controlled Allies. In cases where one member of a party is delineated as the player character, that character’s death may result in an automatic loss state.