Maximum Health Reduction is a type of Status Effect which reduces the player’s maximum life. A player will typically not lose HP unless the maximum becomes less than their current health. This Status Effect may result from the player taking damage from a specific attack, equipping items or using consumables.
In instances where maximum health is reduced by a player’s own actions, it can be considered a Self-Inflicted Negative Status Effect. Note that decreases in max health from redistributing Stat Points, unequipping items that increase max health, or Temporary Health expiring are not examples of Maximum Health Reduction.