Jump

A Jump is an Alternative Movement Option defined by the player character pushing off a surface to gain height and move between positions without Teleporting. Jumping allows players to reach ledges, clear gaps, or avoid hazards. Most games tweak Jump height in some way, either by how long the button is held or by chaining extra moves together.

Some Jumps get taller the longer the button is pressed, or must be charged from the ground. The degree of control a player has after Jumping can vary greatly, with some games having Fixed Jump Arcs and others allowing for free midair movement. Jumping is frequently part of Advanced Movement Techniques.

Examples

Super Mario Odyssey (2018) – Has many different variations on Jumping, including Double Jumping, Triple Jumping, Long Jumping, and Slam Jumping

Hollow Knight: Silksong (2025) – Jump height scales with time spent pressing the Jump button.

Jump King (2019) – Requires the player to “charge” a Jump, and has the height of the Jump dependent on the time spent “charging” it.

See Also

Tag:

Double Jump – Player character performs a second jump while already airborne after the initial ground jump.

Triple Jump – The mechanic that extends double jumping by allowing a third consecutive jump in mid-air for even greater height or distance.

Sprint Jump – Player character leaps farther or higher after building momentum from running or sprinting.