Input Buffer is a mechanic defined by the system temporarily storing player input commands to execute subsequent moves within a specific time window. Also called "input queue" or "command buffer," its main function is to reduce the precision of input timing, hence increasing the chances of successfully executing complex move sequences or combos. From the player's perspective, it makes moves easier to execute.
Different games have different amounts of Input Buffer, correlating to more or less lenient inputs. When the player enters a state where a certain action is disallowed (i.e. Hitstun or using an Attack), they are sometimes able to buffer actions to be performed as soon as possible.