An action has an Execution Barrier when it is difficult for the player to input, especially to a degree that serves as a drawback or risk of the action. Whereas most actions are balanced assuming the median player will be able to perform them on-demand, an action with an Execution Barrier may be impossible for even a skilled player to perform with a high level of consistency. As such, actions with an Execution Barrier can be incredibly powerful without breaking balance.
Actions with Execution Barriers may be a part of the player character's move set (as Just Frame moves), or they may be context-sensitive (such as Parries, which are typically timed to an enemy’s action). An input itself might also balance an action by adding execution time and preventing the player from doing other actions.