Critical Hit

A Critical Hit is a modifier on an Attack that makes it do more damage than normal. There are often some form of particle effects, or other method of conveyance communicating to the player that a Critical Hit was achieved.

Critical Hits may be attached to a random chance, and when they are, that chance may be dependent on stats. Random-chance Critical Hits may be more likely under certain circumstances, and may sometimes even be made guaranteed via Status Effects. In other cases, a Critical Hit may be completely predictable and done by fulfilling specific requirements before or during the attack. Weakspot Attacks are a type of Critical Hit that are typically nonrandom.

Examples

Minecraft (2009) – Falling during a melee attack will guarantee a Critical Hit, doing 50% more damage.

Team Fortress 2 (2004) – Critical Hits do 3 times the normal amount of damage, and Mini-Crits do an extra 35% damage. Weapons have a default chance of 2% to deal a Critical Hit, but this chance increases with how much damage the player has dealt in the past 20 seconds. Crits may be guaranteed by certain effects.

Pokemon Emerald (2004) – Critical Hits do 2 times the amount of damage, and there is (by default) a 17/256 chance of doing a Critical Hit (~6.64%). There are also status effects that increase the chance of a Critical Hit, to a maximum of 50%.

See Also

Attack – Critical Hits are a modifier of attack.

Status Effect – Status effects can modify the amount of damage done, as well as Critical Hit damage and Critical Hit chance.

Weakspot Attack – Subtype of Critical Hit.