A Burst Movement Option is an Alternative Movement Option defined by a single discrete action resulting in a sudden burst of speed in a single direction that is not strictly vertical. Burst Movement may be referred to as a Dash, Airdash, roll, dodge, or dive. Burst Movement may be used to precisely maneuver the player character (especially in mid-air), avoid attacks or obstacles, or quickly approach something or someone.
Many examples of Burst Movement Options have Invincibility, which affects its use. In terms of limitations, Burst Movement Options may exhibit Endlag, be subject to Cooldowns, or cost a resource, such as stamina (see Resource-Dependent Movement Option). Burst Movement is typically short and monodirectional, although some may be chained, and some have methods (often Advanced Movement Techniques) to carry momentum. Some Burst Movement Options require specific environmental features to perform (see Context-Sensitive Movement Option), especially those connected to tools like Grappling Hooks.