An Attack is an action taken as part of the player’s moveset that damages or kills enemies. An Attack may have secondary or tertiary actions, such as applying a Status Effect, but it is defined by its damage. Notably, an Attack is a method by which the player directly deals damage, not through secondary effects such as Damage Over Time.
An attack can be a part of another action (ex: Jumping). Attacks may be Melee Attacks or Projectiles. Some attacks may have an associated cost or drawback, such as Self Damage or a Resource-Dependent Attack. The strength of an attack may be modulated by various factors, such as specific enemy type (see Type Effectiveness), the influence of Weak Point, or random chance (as in Critical Hit).